Arma 3 current config issues

19 September 2024

Views: 175

https://feedback.bistudio.com/T164449 some echo sounds missing frequencyRandomizer parameter, this is make glitches on firing due to play multiple sound samples at the same time with same frequency

https://feedback.bistudio.com/T172106 M2 HMG gunner can't use his NVG if aim with iron sights due visionMode[]={}; restriction with 'normal' for no reason

https://feedback.bistudio.com/T172185 M2 HMG minElev values are too small

https://feedback.bistudio.com/T173688 Mysterious Bell and LandChapel_02 sounds (CfgAnimationSourceSounds) has too small audible distance, also will be too loud after fix audible distance needs to decrease value of volume

https://feedback.bistudio.com/T178138 the Katiba and Mk20 assault rifle echo sounds are glitches due to an incorrect 2 sound samples limitation (only for these rifles, all others work fine)

https://feedback.bistudio.com/T165776 Walkable surfaces plays default ground sound impact for grenades due missing soundHit param in CfgSurfaces classes

https://feedback.bistudio.com/T181237 There are unused vegetation impact sounds for hand grenades in Arma 3 data

https://feedback.bistudio.com/T182436 typos in "numberOfWindows" config value of Wooden House (Small, v1)

https://feedback.bistudio.com/T181949 game uses outdoor footsteps instead of interior one, all audio in data but not used in config

https://feedback.bistudio.com/T190719 SoundEnvironExt for Tanoa surfaces does not define sounds for character movements - most being completely silent

https://feedback.bistudio.com/T182814 Some explosion ammunition misses SoundSetExplosion={}; in configuration: no explosion adds, no echo(tail), no debris

https://feedback.bistudio.com/T183621 Camouflage variant of RPG-42 in vanilla is protected weapon for no technical reason

https://feedback.bistudio.com/T182834 Wrong file paths to 'distance' sounds of cluster bomb sound shader

https://feedback.bistudio.com/T183105 Parachute landing and open sounds is not used

https://feedback.bistudio.com/T182700 MRAWS shot sound set: value duplication, missing 3rd short shot shader, added shader of other weapon

https://feedback.bistudio.com/T138393 Zamak MRL has no threat value

https://feedback.bistudio.com/T174468 MAAWS HE rocket incorrect ammo usage flags

https://feedback.bistudio.com/T184578 Vanilla terrains environmental sounds errors

https://feedback.bistudio.com/T184595 Wrong sound sample for afternoon time forest ambient on Tanoa

https://feedback.bistudio.com/T176521 Wrong terrain values (areaSpawnRadius, areaMaxRadius) for Radius440_500 animals of Livonia and Tanoa

https://feedback.bistudio.com/T156035#2675205 Sound not found errors due bad audio files naming (prefix -Copy after copy n' paste) for male01rus and male03rus radio protocols

https://feedback.bistudio.com/T186109 typo in "VehicleCapacitorExplosionEffectsBig" T-100 Futura explosion

https://feedback.bistudio.com/T169067 Some characters cannot use grenades due missing 'Put' & 'Throw' weapons in config

https://feedback.bistudio.com/T186451 Grenade launcher ammo explode using Hand Grenade sounds instead of its own separate explosion sounds

https://feedback.bistudio.com/T186947 In 75 TextureSources classes do not work correctly selecting textures based on faction. It happened because of incorrect writing of the factions[]={} parameter;

https://feedback.bistudio.com/T188151Typo in sound set class name of decontamination shower sound-object configuration

https://feedback.bistudio.com/T128495 requestion add siren to police boat

https://feedback.bistudio.com/T184104 Problems with T-100 Varsuk (T-100X Futura) sounds configuration: sound sets «MBT_02_Engine_» added to the list of this tank sounds do not exist, the sounds themselves are in the game files and apparently forgotten in the implementation. Also class «MBT_02_Servo02_Int_SoundSet» is not added to the list of sounds. Another problem - there are burst engine sounds in the game files, but they are not used (no shader, no set). In tottaly this tank has no engine sounds only turbine sfx the sound of which is mostly directed into the rear hemisphere away from the tank

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