https://feedback.bistudio.com/T164449 some echo sounds missing frequencyRandomizer parameter, this is make glitches on firing due to play multiple sound samples at the same time with same frequency
https://feedback.bistudio.com/T172106 M2 HMG gunner can't use his NVG if aim with iron sights due visionMode[]={}; restriction with 'normal' for no reason
https://feedback.bistudio.com/T172185 M2 HMG minElev values are too small
https://feedback.bistudio.com/T173688 Mysterious Bell and LandChapel_02 sounds (CfgAnimationSourceSounds) has too small audible distance, also will be too loud after fix audible distance needs to decrease value of volume
https://feedback.bistudio.com/T178138 the Katiba and Mk20 assault rifle echo sounds are glitches due to an incorrect 2 sound samples limitation (only for these rifles, all others work fine)
https://feedback.bistudio.com/T165776 Walkable surfaces plays default ground sound impact for grenades due missing soundHit param in CfgSurfaces classes
https://feedback.bistudio.com/T181237 There are unused vegetation impact sounds for hand grenades in Arma 3 data
https://feedback.bistudio.com/T182436 typos in "numberOfWindows" config value of Wooden House (Small, v1)
https://feedback.bistudio.com/T181949 game uses outdoor footsteps instead of interior one, all audio in data but not used in config
https://feedback.bistudio.com/T190719 SoundEnvironExt for Tanoa surfaces does not define sounds for character movements - most being completely silent
https://feedback.bistudio.com/T182814 Some explosion ammunition misses SoundSetExplosion={}; in configuration: no explosion adds, no echo(tail), no debris
https://feedback.bistudio.com/T183621 Camouflage variant of RPG-42 in vanilla is protected weapon for no technical reason
https://feedback.bistudio.com/T182834 Wrong file paths to 'distance' sounds of cluster bomb sound shader
https://feedback.bistudio.com/T183105 Parachute landing and open sounds is not used
https://feedback.bistudio.com/T182700 MRAWS shot sound set: value duplication, missing 3rd short shot shader, added shader of other weapon
https://feedback.bistudio.com/T138393 Zamak MRL has no threat value
https://feedback.bistudio.com/T174468 MAAWS HE rocket incorrect ammo usage flags
https://feedback.bistudio.com/T184578 Vanilla terrains environmental sounds errors
https://feedback.bistudio.com/T184595 Wrong sound sample for afternoon time forest ambient on Tanoa
https://feedback.bistudio.com/T176521 Wrong terrain values (areaSpawnRadius, areaMaxRadius) for Radius440_500 animals of Livonia and Tanoa
https://feedback.bistudio.com/T156035#2675205 Sound not found errors due bad audio files naming (prefix -Copy after copy n' paste) for male01rus and male03rus radio protocols
https://feedback.bistudio.com/T186109 typo in "VehicleCapacitorExplosionEffectsBig" T-100 Futura explosion
https://feedback.bistudio.com/T169067 Some characters cannot use grenades due missing 'Put' & 'Throw' weapons in config
https://feedback.bistudio.com/T186451 Grenade launcher ammo explode using Hand Grenade sounds instead of its own separate explosion sounds
https://feedback.bistudio.com/T186947 In 75 TextureSources classes do not work correctly selecting textures based on faction. It happened because of incorrect writing of the factions[]={} parameter;
https://feedback.bistudio.com/T188151Typo in sound set class name of decontamination shower sound-object configuration
https://feedback.bistudio.com/T128495 requestion add siren to police boat
https://feedback.bistudio.com/T184104 Problems with T-100 Varsuk (T-100X Futura) sounds configuration: sound sets «MBT_02_Engine_» added to the list of this tank sounds do not exist, the sounds themselves are in the game files and apparently forgotten in the implementation. Also class «MBT_02_Servo02_Int_SoundSet» is not added to the list of sounds. Another problem - there are burst engine sounds in the game files, but they are not used (no shader, no set). In tottaly this tank has no engine sounds only turbine sfx the sound of which is mostly directed into the rear hemisphere away from the tank
pastelink.net/cvjhmvof