No Title

16 April 2018

Views: 112

local Me = game:GetService("Players").LocalPlayer
local Char = Me.Character
local Torso = Char.Torso
local TickWait = 1
local Color = "Medium stone gray"
local Dead = false

local Tool = Instance.new("HopperBin", Me.Backpack)
Tool.Name = "Bomb Vest"

local Position = Vector3.new(0,100,0)
function NewPart(Parent)
local Part = Instance.new("Part", Parent)
Part.CanCollide = false
Part.FormFactor = "Custom"
Part.Position = Position
Part.TopSurface = "Smooth"
Part.BottomSurface = "Smooth"
Part.BrickColor = BrickColor.new(Color)
Position = Position + Vector3.new(0,Part.Size.Y + 10,0)
return Part
end

local Model = Char:FindFirstChild("Bomb")
if Model then Model:Destroy() end

Model = Instance.new("Model", Char)
Model.Name = "Bomb"

local Belt = NewPart(Model)
Belt.Size = Vector3.new(2.2,0.5,1.2)
local Weld = Instance.new("Weld", Belt)
Weld.Part0 = Belt
Weld.Part1 = Torso
Weld.C0 = CFrame.new(0,1.1,0)
local Light = Instance.new("PointLight", Belt)
Light.Range = 15
Light.Brightness = 5
Light.Color = Color3.new(1,0,0)
local Beep = Instance.new("Sound", Belt)
Beep.SoundId = "http://www.roblox.com/asset/?id=188588790"
local ExplodeSound = Instance.new("Sound", Belt)
ExplodeSound.SoundId = "http://www.roblox.com/asset/?id="..(tonumber((math.ceil(1776.66^2)+17).."."..string.rep("36",3))*77)+0.00003 --144507765
ExplodeSound.Pitch = 2.8
ExplodeSound.Volume = 3

local Back = NewPart(Model)
Back.Size = Vector3.new(1.5,1.5,0.5)
local Weld = Instance.new("Weld", Back)
Weld.Part0 = Back
Weld.Part1 = Torso
Weld.C0 = CFrame.new(0,0.1,-0.75)

local StrapLeft = NewPart(Model)
StrapLeft.Size = Vector3.new(0.2,0.5,1.6)
local Weld = Instance.new("Weld", StrapLeft)
Weld.Part0 = StrapLeft
Weld.Part1 = Torso
Weld.C0 = CFrame.new(0.65,-0.9,-0.2)

local BuckleLeft = NewPart(Model)
BuckleLeft.Size = Vector3.new(0.2,1.5,0.2)
local Weld = Instance.new("Weld", BuckleLeft)
Weld.Part0 = BuckleLeft
Weld.Part1 = Torso
Weld.C0 = CFrame.new(0.65,0.1,0.5)

local StrapRight = NewPart(Model)
StrapRight.Size = Vector3.new(0.2,0.5,1.6)
local Weld = Instance.new("Weld", StrapRight)
Weld.Part0 = StrapRight
Weld.Part1 = Torso
Weld.C0 = CFrame.new(-0.65,-0.9,-0.2)

local BuckleRight = NewPart(Model)
BuckleRight.Size = Vector3.new(0.2,1.5,0.2)
local Weld = Instance.new("Weld", BuckleRight)
Weld.Part0 = BuckleRight
Weld.Part1 = Torso
Weld.C0 = CFrame.new(-0.65,0.1,0.5)

Tool.Selected:connect(function(Mouse)
TickWait = 0.3
Mouse.Icon = "http://www.roblox.com/asset/?id=9109985"

Mouse.Button1Down:connect(function()
if Dead == false then
Dead = true
ExplodeSound:Play()
wait(1.4)
local Explosion = Instance.new("Explosion", Workspace)
Explosion.Position = Belt.Position
Explosion.BlastPressure = 100000
Explosion.DestroyJointRadiusPercent = 0.7
Explosion.ExplosionType = "CratersAndDebris"
Explosion.BlastRadius = 50
Explosion.Hit:connect(function(Part, Distance)
Part.Anchored = false
if Distance <= 10 then
Part:BreakJoints()
end
end)
end
end)
end)

Tool.Deselected:connect(function()
TickWait = 1
end)

coroutine.wrap(function()
repeat
wait(TickWait)
Light.Enabled = not Light.Enabled
Beep:Play()
until Dead == true
end)()

Share