fjtfjtr

Author: 558473a0f2

19 August 2018

Views: 280

B:SteamsteamappscommonCall of Duty Black Ops III/gdtdb/gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 1.305 sec

gdtDB: successfully updated database.

B:SteamsteamappscommonCall of Duty Black Ops IIIbincod2map64.exe -platform pc -navmesh -navvolume -loadFrom B:SteamsteamappscommonCall of Duty Black Ops IIImap_sourcezmzm_courtyard.map B:SteamsteamappscommonCall of Duty Black Ops IIIshare
awmapszmzm_courtyard.d3dbsp

main: Enter

FPU Precision set to 64 bits
CoD2Map: T7
Build Changelist: 3017537
Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
B:SteamsteamappscommonCall of Duty Black Ops IIIsharedevraw
B:SteamsteamappscommonCall of Duty Black Ops IIIbindevdiscdata
B:SteamsteamappscommonCall of Duty Black Ops IIIbindevraw
B:SteamsteamappscommonCall of Duty Black Ops IIIbin
aw
B:SteamsteamappscommonCall of Duty Black Ops IIIshare
aw
B:SteamsteamappscommonCall of Duty Black Ops IIIbindiscdata
B:/Steam/steamapps/common/Call of Duty Black Ops III/pc/devdiscdata
B:/Steam/steamapps/common/Call of Duty Black Ops III/pc/devraw
B:/Steam/steamapps/common/Call of Duty Black Ops III/pc/
aw
B:/Steam/steamapps/common/Call of Duty Black Ops III/pc/discdata
B:SteamsteamappscommonCall of Duty Black Ops IIIbinmain
B:/Steam/steamapps/common/Call of Duty Black Ops III/pc/main
B:/Steam/steamapps/common/Call of Duty Black Ops III/pc/players
B:/Steam/steamapps/common/Call of Duty Black Ops III/pc/zone
B:/Steam/steamapps/common/Call of Duty Black Ops III/pc/local_storage
B:SteamsteamappscommonCall of Duty Black Ops IIIshare
awenglish
----------------------

Connected to data signature database

Loading map file B:SteamsteamappscommonCall of Duty Black Ops IIImap_sourcezmzm_courtyard.map

Layer '000_Global/No Comp' ignored

E
RROR: Prefab '_prefabs/Zombie_prefabs/wallbuy_stakeout.map' not found
ERROR: Prefab '_prefabs/Zombie_prefabs/iw_m1_wallbuy.map' not found
ERROR: in map: B:SteamsteamappscommonCall of Duty Black Ops IIImap_sourcezmzm_courtyard.map
ERROR: Entity 446 misc_prefab at (-975 525 2) has no model
ERROR: Prefab '_prefabs/default_missing_prefab.map' not found

ERROR: in map: B:SteamsteamappscommonCall of Duty Black Ops IIImap_sourcezmzm_courtyard.map
ERROR: Entity 679 misc_prefab at (175 719 158) has no model
ERROR: Prefab '_prefabs/default_missing_prefab.map' not found
ERROR: Prefab '_prefabs/Zombie_prefabs/wallbuy_spectre.map' not found
ERROR: Prefab '_prefabs/Zombie_prefabs/Wallbuy_deagle.map' not found

ERROR: in map: B:SteamsteamappscommonCall of Duty Black Ops IIImap_sourcezmzm_courtyard.map
ERROR: Entity 1143 misc_prefab at (-152.86 129 233) has no model
ERROR: Prefab '_prefabs/default_missing_prefab.map' not found
ERROR: Prefab '_prefabs/craftd_prefabs/wallbuys/stock/spawnable_weapon_smg_m1927.map' not found

reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.

**********************

******* leaked *******
**********************

================================

WROTE BSP
LEAKFILE: B:SteamsteamappscommonCall of Duty Black Ops IIImap_sourcezmzm_courtyard.lin

================================

finding triangle windings...

assigning primary lights...

splitting windings into lightable areas...
coalescing coincident windings...

removing occluded winding fragments...

finding sun shadow casters...

splitting large windings...
merging into concave windings...

fixing t-junctions...

tethering holes to their concave windings...

finding index mapping and snapping vertices...
triangulating all windings...

0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...

emitting triangles...

1014 vertices couldn't be merged because the textures point different ways

emitting cells and portals...

building curve/terrain collision...

Adding brush neighbor bevels...

Removing redundant brush collision planes...

removed 397 brush sides

elapsed time 0 seconds
Finished processing world entity

Ignoring empty brush model entity
Map B:SteamsteamappscommonCall of Duty Black Ops IIImap_sourcezmzm_courtyard.map entity 1

Ignoring empty brush model entity
Map B:SteamsteamappscommonCall of Duty Black Ops IIImap_sourcezmzm_courtyard.map entity 128

splitting up large himip volumes...

surfCount went from 163 to 577

Umbra Visibility Groups: 1 groups

<worldvisgroup> 0

begin navmesh generation...

Umbra Tome Triggers: 0 total

tome "__default__", UMBRA volume NOT set - defaulting to = -1000000.0,-1000000.0,-1000000.0 ---> 1000000.0,1000000.0,1000000.0
UMBRA smallest_occluder=72.000 small_hole=4.000

removed 371 duplicate triangles from set of 43698 - 0.1 seconds
generating Nav Mesh ...
Removing tiny boundary edges...

done - 1.3 seconds
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.

W
riting B:SteamsteamappscommonCall of Duty Black Ops IIIshare
awmapszmzm_courtyard_navmesh.hkt
Writing B:SteamsteamappscommonCall of Duty Black Ops IIIshare
awmapszmzm_courtyard_navvolume.hkt
navmesh generation took 1.9 seconds
Writing B:SteamsteamappscommonCall of Duty Black Ops IIIshare
awmapszmzm_courtyard.d3dbsp
WARNING: PROBLEMS FOUND [Load with Error File in Radiant]
WARNING: Texture (t7_metal_paint_worn_large_grey) repeats more than once per inch. (x96)
B:SteamsteamappscommonCall of Duty Black Ops IIImap_sourcezmzm_courtyard.map
entity 0 brush 4 at -319 100 217, -319 100 216, -319 101 216, -319 102 217, -319 100 217, -319 102 217, -319 100 218, -319 101 218
entity 0 brush 4 at -319 100 217, -319 100 216, -319 101 216, -319 102 216, -319 102 217, -319 100 218, -319 102 218, -319 101 218
entity 0 brush 4 at -257 101 218, -257 101 216, -257 100 218, -257 100 216, -257 102 218, -257 102 216, -257 100 217, -257 102 217
entity 0 brush 4 at -228 100 218, -228 101 216, -228 101 218, -228 102 216, -228 100 216, -228 102 218, -228 102 217, -228 100 217
entity 0 brush 154 at 199 135 226, 199 169 226, 199 135 225, 199 169 227, 200 135 227, 200 169 225, 200 135 225, 200 169 227
entity 0 brush 154 at 201 135 227, 201 169 225, 201 135 225, 201 169 227, 201 135 227, 201 169 225, 201 135 226, 201 169 226
entity 1434 brush 0 at -201 0 22, -201 -1 22, -201 1 22, -201 -1 23, -201 -0 24, -201 -1 22, -201 1 24, -201 1 23
entity 1434 brush 0 at -141 -0 22, -141 1 22, -141 -1 24, -141 0 24, -141 -1 23, -141 -1 22, -141 1 22, -141 1 23
entity 1434 brush 1 at 78 0 23, 78 -1 23, 78 1 23, 78 -1 25, 78 -0 25, 78 -1 24, 78 1 25, 78 1 24
entity 1434 brush 1 at 169 -0 23, 169 1 23, 169 -1 25, 169 0 25, 169 -1 24, 169 -1 23, 169 1 24, 169 1 25
entity 1434 brush 2 at 77 0 -25, 77 -1 -25, 77 1 -25, 77 -1 -23, 77 -0 -23, 77 -1 -24, 77 1 -23, 77 1 -24
entity 1434 brush 2 at 168 -0 -25, 168 1 -25, 168 -1 -23, 168 0 -23, 168 -1 -24, 168 -1 -25, 168 1 -24, 168 1 -23

13 seconds elapsed
main: 13.2721 secs

B:SteamsteamappscommonCall of Duty Black Ops III/bin/radiant_modtools.exe -ledSilent +medium +localprobes +forceclean +recompute B:SteamsteamappscommonCall of Duty Black Ops III/map_source/zm/zm_courtyard.map

LED Exported for B:SteamsteamappscommonCall of Duty Black Ops III/map_source/zm/zm_courtyard.map

B:SteamsteamappscommonCall of Duty Black Ops III/bin/linker_modtools.exe -language english -modsource zm_courtyard

[L3akMod (D3V)] (v1.0.4) Initializing modifications...
[L3akMod (D3V)] Modifications have loaded successfully!

Linking "zm_courtyard" (usermapszm_courtyard stable 3015543 v593):
processing...

^1ERROR: Prefab '_prefabs/Zombie_prefabs/wallbuy_stakeout.map' not found

col_map:maps/zm/zm_test.d3dbsp
^1ERROR: Prefab '_prefabs/Zombie_prefabs/iw_m1_wallbuy.map' not found
col_map:maps/zm/zm_test.d3dbsp
^1ERROR: in map: b:steamsteamappscommoncall of duty black ops iiimap_sourcezmzm_test.map
col_map:maps/zm/zm_test.d3dbsp
^1ERROR: Entity 447 misc_prefab at (-975 525 2) has no model
col_map:maps/zm/zm_test.d3dbsp
^1ERROR: Prefab '_prefabs/default_missing_prefab.map' not found
col_map:maps/zm/zm_test.d3dbsp

^1ERROR: in map: b:steamsteamappscommoncall of duty black ops iiimap_sourcezmzm_test.map
col_map:maps/zm/zm_test.d3dbsp
^1ERROR: Entity 681 misc_prefab at (175 719 158) has no model
col_map:maps/zm/zm_test.d3dbsp
^1ERROR: Prefab '_prefabs/default_missing_prefab.map' not found
col_map:maps/zm/zm_test.d3dbsp
^1ERROR: Prefab '_prefabs/Zombie_prefabs/wallbuy_spectre.map' not found
col_map:maps/zm/zm_test.d3dbsp
^1ERROR: Prefab '_prefabs/Zombie_prefabs/Wallbuy_deagle.map' not found
col_map:maps/zm/zm_test.d3dbsp
^1ERROR: in map: b:steamsteamappscommoncall of duty black ops iiimap_sourcezmzm_test.map
col_map:maps/zm/zm_test.d3dbsp
^1ERROR: Entity 1151 misc_prefab at (-152.86 129 233) has no model
col_map:maps/zm/zm_test.d3dbsp
^1ERROR: Prefab '_prefabs/default_missing_prefab.map' not found
col_map:maps/zm/zm_test.d3dbsp
^1ERROR: Prefab '_prefabs/craftd_prefabs/wallbuys/stock/spawnable_weapon_smg_m1927.map' not found
col_map:maps/zm/zm_test.d3dbsp

^1ERROR: 'p7_eth_decor_01_rock_01' is not a valid physpreset asset

physpreset:p7_eth_decor_01_rock_01
xmodel:p7_toilet_bathroom
col_map:maps/zm/zm_test.d3dbsp

^1ERROR: 'p7_bottle_glass_wine_open_01' is not a valid physpreset asset

physpreset:p7_bottle_glass_wine_open_01
xmodel:p7_bottle_glass_wine_open_01
col_map:maps/zm/zm_test.d3dbsp

^1ERROR: 'p7_box_cardboard_c_closed' is not a valid physpreset asset

physpreset:p7_box_cardboard_c_closed
xmodel:p7_box_cardboard_c_closed
col_map:maps/zm/zm_test.d3dbsp

^1ERROR: 'can_small' is not a valid physpreset asset

physpreset:can_small
xmodel:p7_debris_trash_can_cola_01
col_map:maps/zm/zm_test.d3dbsp

^1ERROR: 'p7_zm_zod_table_ritual_dagger' is not a valid physpreset asset

physpreset:p7_zm_zod_table_ritual_dagger
xmodel:p7_zm_zod_table_ritual_dagger
col_map:maps/zm/zm_test.d3dbsp

^1ERROR: 'water_cooler_bottle' is not a valid physpreset asset

physpreset:water_cooler_bottle
xmodel:nt_2020_cardboardbox
col_map:maps/zm/zm_test.d3dbsp

^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportwardogt7perkwardog_t7_perk_machine_phdwardog_t7_perk_machine_phd_LOD_0.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:wardog_t7_perk_machine_phd
col_map:maps/zm/zm_test.d3dbsp

ERROR: Could not find xmodel file: wardogt7perkwardog_t7_perk_machine_phdwardog_t7_perk_machine_phd_LOD_0.XMODEL_BIN
^1Could not load mesh 'wardogt7perkwardog_t7_perk_machine_phdwardog_t7_perk_machine_phd_LOD_0.XMODEL_BIN' for xmodel 'wardog_t7_perk_machine_phd'
xmodel:wardog_t7_perk_machine_phd
col_map:maps/zm/zm_test.d3dbsp

^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exporterthrocks_buried_zombies_imagesi_c_zom_dlchd_zombie_eyes_c.tiff) failed: Den angivne sti blev ikke fundet.

image:i_c_zom_dlchd_zombie_eyes_shang_c
material:mc/mtl_c_zom_dlchd_zombie_eyes_shang
xmodel:shang_head
character:c_zom_shang_zombie
aitype:spawner_zm_shang_zombie
col_map:maps/zm/zm_test.d3dbsp

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exporterthrocks_buried_zombies_imagesi_c_zom_dlchd_zombie_eyes_c.tiff' is not a valid file.

^1ERROR: image 'i_c_zom_dlchd_zombie_eyes_shang_c' is missing
image:i_c_zom_dlchd_zombie_eyes_shang_c
material:mc/mtl_c_zom_dlchd_zombie_eyes_shang
xmodel:shang_head
character:c_zom_shang_zombie
aitype:spawner_zm_shang_zombie
col_map:maps/zm/zm_test.d3dbsp
^1Material mtl_c_zom_dlchd_zombie_eyes_shang: could not load image i_c_zom_dlchd_zombie_eyes_shang_c
material:mc/mtl_c_zom_dlchd_zombie_eyes_shang
xmodel:shang_head
character:c_zom_shang_zombie
aitype:spawner_zm_shang_zombie
col_map:maps/zm/zm_test.d3dbsp
^1material 'mc/mtl_c_zom_dlchd_zombie_eyes_shang' using technique 'mc/lit#e6142445.gbuffer' from techniqueSet 'mc/lit#e6142445' doesn't expose a 'colorMap' texture. Material textures:
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_c_zom_dlchd_zombie_eyes_shang
xmodel:shang_head
character:c_zom_shang_zombie
aitype:spawner_zm_shang_zombie
col_map:maps/zm/zm_test.d3dbsp
^1 0: thermalHeatmap $gray_32_one_channel
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_c_zom_dlchd_zombie_eyes_shang
xmodel:shang_head
character:c_zom_shang_zombie
aitype:spawner_zm_shang_zombie
col_map:maps/zm/zm_test.d3dbsp
^1 1: normalMap $identitynormalmap
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_c_zom_dlchd_zombie_eyes_shang
xmodel:shang_head
character:c_zom_shang_zombie
aitype:spawner_zm_shang_zombie
col_map:maps/zm/zm_test.d3dbsp
^1The model (shang_head) uses material (mtl_c_zom_dlchd_zombie_eyes_shang) but there is no techset for surface 1
xmodel:shang_head
character:c_zom_shang_zombie
aitype:spawner_zm_shang_zombie
col_map:maps/zm/zm_test.d3dbsp

^1The model (shang_head2) uses material (mtl_c_zom_dlchd_zombie_eyes_shang) but there is no techset for surface 3

xmodel:shang_head2
character:c_zom_shang_zombie2
aitype:spawner_zm_shang_zombie
col_map:maps/zm/zm_test.d3dbsp

^1The model (shang_head3) uses material (mtl_c_zom_dlchd_zombie_eyes_shang) but there is no techset for surface 2

xmodel:shang_head3
character:c_zom_shang_zombie3
aitype:spawner_zm_shang_zombie
col_map:maps/zm/zm_test.d3dbsp

^1The model (shang_head4) uses material (mtl_c_zom_dlchd_zombie_eyes_shang) but there is no techset for surface 1

xmodel:shang_head4
character:c_zom_shang_zombie4
aitype:spawner_zm_shang_zombie
col_map:maps/zm/zm_test.d3dbsp

^1bad static model 'wardog_t7_perk_machine_phd' at (-428 1074 -5), using default_static_model

gfx_map:maps/zm/zm_test.d3dbsp

^3Found 1 bad nodes, 0 useless nodes, dumped to B:SteamsteamappscommonCall of Duty Black Ops III/usermapszm_courtyard/zone_source/all/assetinfo/zm_test.badnodes file.

game_map:maps/zm/zm_test.d3dbsp

^1ERROR: Could not open 'scripts/zm/zm_courtyard.gsc'

scriptparsetree:scripts/zm/zm_courtyard.gsc
csv:zone_source/zm_courtyard.zone

^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportviewmodelsstakeoutviewmodel_stakeout.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:viewmodel_stakeout
weapon:bo1_stakeout
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: viewmodelsstakeoutviewmodel_stakeout.XMODEL_BIN
^1Could not load mesh 'viewmodelsstakeoutviewmodel_stakeout.XMODEL_BIN' for xmodel 'viewmodel_stakeout'
xmodel:viewmodel_stakeout
weapon:bo1_stakeout
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportviewmodelsstakeoutweapon_stakeout.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:weapon_stakeout
weapon:bo1_stakeout
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: viewmodelsstakeoutweapon_stakeout.XMODEL_BIN
^1Could not load mesh 'viewmodelsstakeoutweapon_stakeout.XMODEL_BIN' for xmodel 'weapon_stakeout'
xmodel:weapon_stakeout
weapon:bo1_stakeout
csv:zone_source/zm_courtyard.zone

^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 'bo1_stakeout'

weapon:bo1_stakeout
csv:zone_source/zm_courtyard.zone
^1ERROR: Unable to load weapon 'bo1_stakeout'
weapon:bo1_stakeout
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportviewmodelsstakeoutviewmodel_stakeout.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:viewmodel_stakeout_upgraded
weapon:bo1_stakeout_upgraded
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: viewmodelsstakeoutviewmodel_stakeout.XMODEL_BIN
^1Could not load mesh 'viewmodelsstakeoutviewmodel_stakeout.XMODEL_BIN' for xmodel 'viewmodel_stakeout_upgraded'
xmodel:viewmodel_stakeout_upgraded
weapon:bo1_stakeout_upgraded
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportviewmodelsstakeoutweapon_stakeout.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:weapon_stakeout_upgraded
weapon:bo1_stakeout_upgraded
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: viewmodelsstakeoutweapon_stakeout.XMODEL_BIN
^1Could not load mesh 'viewmodelsstakeoutweapon_stakeout.XMODEL_BIN' for xmodel 'weapon_stakeout_upgraded'
xmodel:weapon_stakeout_upgraded
weapon:bo1_stakeout_upgraded
csv:zone_source/zm_courtyard.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 'bo1_stakeout_upgraded'
weapon:bo1_stakeout_upgraded
csv:zone_source/zm_courtyard.zone
^1ERROR: Unable to load weapon 'bo1_stakeout_upgraded'
weapon:bo1_stakeout_upgraded
csv:zone_source/zm_courtyard.zone

^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_export
icosgunsmp28mp28_model.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:mp28_model
weapon:mp28_zm
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: ricosgunsmp28mp28_model.XMODEL_BIN
^1Could not load mesh 'ricosgunsmp28mp28_model.XMODEL_BIN' for xmodel 'mp28_model'
xmodel:mp28_model
weapon:mp28_zm
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_export
icosgunsmp28mp28_worldmodel.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:mp28_worldmodel
weapon:mp28_zm
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: ricosgunsmp28mp28_worldmodel.XMODEL_BIN
^1Could not load mesh 'ricosgunsmp28mp28_worldmodel.XMODEL_BIN' for xmodel 'mp28_worldmodel'
xmodel:mp28_worldmodel
weapon:mp28_zm
csv:zone_source/zm_courtyard.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 'mp28_zm'
weapon:mp28_zm
csv:zone_source/zm_courtyard.zone
^1ERROR: Unable to load weapon 'mp28_zm'
weapon:mp28_zm
csv:zone_source/zm_courtyard.zone

^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_export
icosgunsmp28mp28_model_ub.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:mp28_model_ub
weapon:mp28_upgraded_zm
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: ricosgunsmp28mp28_model_ub.XMODEL_BIN
^1Could not load mesh 'ricosgunsmp28mp28_model_ub.XMODEL_BIN' for xmodel 'mp28_model_ub'
xmodel:mp28_model_ub
weapon:mp28_upgraded_zm
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_export
icosgunsmp28mp28_worldmodel_ub.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:mp28_worldmodel_ub
weapon:mp28_upgraded_zm
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: ricosgunsmp28mp28_worldmodel_ub.XMODEL_BIN
^1Could not load mesh 'ricosgunsmp28mp28_worldmodel_ub.XMODEL_BIN' for xmodel 'mp28_worldmodel_ub'
xmodel:mp28_worldmodel_ub
weapon:mp28_upgraded_zm
csv:zone_source/zm_courtyard.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 'mp28_upgraded_zm'
weapon:mp28_upgraded_zm
csv:zone_source/zm_courtyard.zone
^1ERROR: Unable to load weapon 'mp28_upgraded_zm'
weapon:mp28_upgraded_zm
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportDoublejake_weaponMW2_Model_1887view_Model_1887.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:view_model_1887
weapon:mw2_model1887
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: Doublejake_weaponMW2_Model_1887view_Model_1887.XMODEL_BIN
^1Could not load mesh 'Doublejake_weaponMW2_Model_1887view_Model_1887.XMODEL_BIN' for xmodel 'view_model_1887'
xmodel:view_model_1887
weapon:mw2_model1887
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportDoublejake_weaponMW2_Model_1887world_Model_1887.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:world_model_1887
weapon:mw2_model1887
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: Doublejake_weaponMW2_Model_1887world_Model_1887.XMODEL_BIN
^1Could not load mesh 'Doublejake_weaponMW2_Model_1887world_Model_1887.XMODEL_BIN' for xmodel 'world_model_1887'
xmodel:world_model_1887
weapon:mw2_model1887
csv:zone_source/zm_courtyard.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 'mw2_model1887'
weapon:mw2_model1887
csv:zone_source/zm_courtyard.zone
^1ERROR: Unable to load weapon 'mw2_model1887'
weapon:mw2_model1887
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportDoublejake_weaponMW2_Model_1887view_Model_1887.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:view_model_1887_upgraded
weapon:mw2_model1887_upgraded
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: Doublejake_weaponMW2_Model_1887view_Model_1887.XMODEL_BIN
^1Could not load mesh 'Doublejake_weaponMW2_Model_1887view_Model_1887.XMODEL_BIN' for xmodel 'view_model_1887_upgraded'
xmodel:view_model_1887_upgraded
weapon:mw2_model1887_upgraded
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportDoublejake_weaponMW2_Model_1887world_Model_1887.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:world_model_1887_upgraded
weapon:mw2_model1887_upgraded
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: Doublejake_weaponMW2_Model_1887world_Model_1887.XMODEL_BIN
^1Could not load mesh 'Doublejake_weaponMW2_Model_1887world_Model_1887.XMODEL_BIN' for xmodel 'world_model_1887_upgraded'
xmodel:world_model_1887_upgraded
weapon:mw2_model1887_upgraded
csv:zone_source/zm_courtyard.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 'mw2_model1887_upgraded'
weapon:mw2_model1887_upgraded
csv:zone_source/zm_courtyard.zone
^1ERROR: Unable to load weapon 'mw2_model1887_upgraded'
weapon:mw2_model1887_upgraded
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portst5_fnfalvm_t5_fn_fal.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:vm_t5_fn_fal
weapon:t5_fn_fal
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: skye_portst5_fnfalvm_t5_fn_fal.XMODEL_BIN
^1Could not load mesh 'skye_portst5_fnfalvm_t5_fn_fal.XMODEL_BIN' for xmodel 'vm_t5_fn_fal'
xmodel:vm_t5_fn_fal
weapon:t5_fn_fal
csv:zone_source/zm_courtyard.zone
^1Effect 'fx/hit_fx/fx_shellejects_rifle_hit.efx' not found
fx:hit_fx/fx_shellejects_rifle_hit
weapon:t5_fn_fal
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portst5_fnfalwm_t5_fn_fal.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:wm_t5_fn_fal
weapon:t5_fn_fal
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: skye_portst5_fnfalwm_t5_fn_fal.XMODEL_BIN
^1Could not load mesh 'skye_portst5_fnfalwm_t5_fn_fal.XMODEL_BIN' for xmodel 'wm_t5_fn_fal'
xmodel:wm_t5_fn_fal
weapon:t5_fn_fal
csv:zone_source/zm_courtyard.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 't5_fn_fal'
weapon:t5_fn_fal
csv:zone_source/zm_courtyard.zone
^1ERROR: Unable to load weapon 't5_fn_fal'
weapon:t5_fn_fal
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portst5_fnfalvm_t5_fn_fal_up.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:vm_t5_fn_fal_up
weapon:t5_fn_fal_up
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: skye_portst5_fnfalvm_t5_fn_fal_up.XMODEL_BIN
^1Could not load mesh 'skye_portst5_fnfalvm_t5_fn_fal_up.XMODEL_BIN' for xmodel 'vm_t5_fn_fal_up'
xmodel:vm_t5_fn_fal_up
weapon:t5_fn_fal_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portst5_fnfalwm_t5_fn_fal_up.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:wm_t5_fn_fal_up
weapon:t5_fn_fal_up
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: skye_portst5_fnfalwm_t5_fn_fal_up.XMODEL_BIN
^1Could not load mesh 'skye_portst5_fnfalwm_t5_fn_fal_up.XMODEL_BIN' for xmodel 'wm_t5_fn_fal_up'
xmodel:wm_t5_fn_fal_up
weapon:t5_fn_fal_up
csv:zone_source/zm_courtyard.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 't5_fn_fal_up'
weapon:t5_fn_fal_up
csv:zone_source/zm_courtyard.zone
^1ERROR: Unable to load weapon 't5_fn_fal_up'
weapon:t5_fn_fal_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_walther_autovm_s2_walther_auto.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:vm_s2_walther_auto
weapon:s2_walther_auto
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: skye_portss2_walther_autovm_s2_walther_auto.XMODEL_BIN
^1Could not load mesh 'skye_portss2_walther_autovm_s2_walther_auto.XMODEL_BIN' for xmodel 'vm_s2_walther_auto'
xmodel:vm_s2_walther_auto
weapon:s2_walther_auto
csv:zone_source/zm_courtyard.zone
^1Effect 'fx/hit_fx/fx_shellejects_shotgun_hit.efx' not found
fx:hit_fx/fx_shellejects_shotgun_hit
weapon:s2_walther_auto
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_walther_autowm_s2_walther_auto.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:wm_s2_walther_auto
weapon:s2_walther_auto
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: skye_portss2_walther_autowm_s2_walther_auto.XMODEL_BIN
^1Could not load mesh 'skye_portss2_walther_autowm_s2_walther_auto.XMODEL_BIN' for xmodel 'wm_s2_walther_auto'
xmodel:wm_s2_walther_auto
weapon:s2_walther_auto
csv:zone_source/zm_courtyard.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 's2_walther_auto'
weapon:s2_walther_auto
csv:zone_source/zm_courtyard.zone
^1ERROR: Unable to load weapon 's2_walther_auto'
weapon:s2_walther_auto
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_walther_autovm_s2_walther_auto_up.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:vm_s2_walther_auto_up
weapon:s2_walther_auto_up
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: skye_portss2_walther_autovm_s2_walther_auto_up.XMODEL_BIN
^1Could not load mesh 'skye_portss2_walther_autovm_s2_walther_auto_up.XMODEL_BIN' for xmodel 'vm_s2_walther_auto_up'
xmodel:vm_s2_walther_auto_up
weapon:s2_walther_auto_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_walther_autowm_s2_walther_auto_up.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:wm_s2_walther_auto_up
weapon:s2_walther_auto_up
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: skye_portss2_walther_autowm_s2_walther_auto_up.XMODEL_BIN
^1Could not load mesh 'skye_portss2_walther_autowm_s2_walther_auto_up.XMODEL_BIN' for xmodel 'wm_s2_walther_auto_up'
xmodel:wm_s2_walther_auto_up
weapon:s2_walther_auto_up
csv:zone_source/zm_courtyard.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 's2_walther_auto_up'
weapon:s2_walther_auto_up
csv:zone_source/zm_courtyard.zone
^1ERROR: Unable to load weapon 's2_walther_auto_up'
weapon:s2_walther_auto_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_export
icosgunscheytaccheytac_model.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:cheytac_model
weapon:cheytac_zm
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: ricosgunscheytaccheytac_model.XMODEL_BIN
^1Could not load mesh 'ricosgunscheytaccheytac_model.XMODEL_BIN' for xmodel 'cheytac_model'
xmodel:cheytac_model
weapon:cheytac_zm
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_export
icosgunscheytaccheytac_worldmodel.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:cheytac_worldmodel
weapon:cheytac_zm
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: ricosgunscheytaccheytac_worldmodel.XMODEL_BIN
^1Could not load mesh 'ricosgunscheytaccheytac_worldmodel.XMODEL_BIN' for xmodel 'cheytac_worldmodel'
xmodel:cheytac_worldmodel
weapon:cheytac_zm
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_export
icosgunscheytaci_mtl_cheytac_2d_scope_c.tif) failed: Den angivne sti blev ikke fundet.

image:i_mtl_cheytac_2d_scope_c
weapon:cheytac_zm
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_export
icosgunscheytaci_mtl_cheytac_2d_scope_c.tif' is not a valid file.

^1ERROR: image 'i_mtl_cheytac_2d_scope_c' is missing
image:i_mtl_cheytac_2d_scope_c
weapon:cheytac_zm
csv:zone_source/zm_courtyard.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 'cheytac_zm'
weapon:cheytac_zm
csv:zone_source/zm_courtyard.zone
^1ERROR: Unable to load weapon 'cheytac_zm'
weapon:cheytac_zm
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_export
icosgunscheytaccheytac_model_ub.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:cheytac_model_ub
weapon:cheytac_upgraded_zm
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: ricosgunscheytaccheytac_model_ub.XMODEL_BIN
^1Could not load mesh 'ricosgunscheytaccheytac_model_ub.XMODEL_BIN' for xmodel 'cheytac_model_ub'
xmodel:cheytac_model_ub
weapon:cheytac_upgraded_zm
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_export
icosgunscheytaccheytac_worldmodel_ub.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:cheytac_worldmodel_ub
weapon:cheytac_upgraded_zm
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: ricosgunscheytaccheytac_worldmodel_ub.XMODEL_BIN
^1Could not load mesh 'ricosgunscheytaccheytac_worldmodel_ub.XMODEL_BIN' for xmodel 'cheytac_worldmodel_ub'
xmodel:cheytac_worldmodel_ub
weapon:cheytac_upgraded_zm
csv:zone_source/zm_courtyard.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 'cheytac_upgraded_zm'
weapon:cheytac_upgraded_zm
csv:zone_source/zm_courtyard.zone
^1ERROR: Unable to load weapon 'cheytac_upgraded_zm'
weapon:cheytac_upgraded_zm
csv:zone_source/zm_courtyard.zone

^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommonskye_s2_ret_noise.tiff) failed: Den angivne sti blev ikke fundet.

image:i_s2_ret_nydar_02_noise
material:mc/mtl_s2_ret_nydar_02
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommonskye_s2_ret_noise.tiff' is not a valid file.

^1ERROR: image 'i_s2_ret_nydar_02_noise' is missing
image:i_s2_ret_nydar_02_noise
material:mc/mtl_s2_ret_nydar_02
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_s2_ret_nydar_02: could not load image i_s2_ret_nydar_02_noise
material:mc/mtl_s2_ret_nydar_02
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommons2_ret_aperture_usa_nydar_2.tiff) failed: Den angivne sti blev ikke fundet.

image:i_s2_ret_nydar_02_c
material:mc/mtl_s2_ret_nydar_02
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommons2_ret_aperture_usa_nydar_2.tiff' is not a valid file.

^1ERROR: image 'i_s2_ret_nydar_02_c' is missing
image:i_s2_ret_nydar_02_c
material:mc/mtl_s2_ret_nydar_02
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_s2_ret_nydar_02: could not load image i_s2_ret_nydar_02_c
material:mc/mtl_s2_ret_nydar_02
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1material 'mc/mtl_s2_ret_nydar_02' using technique 'mc/reticle_dynamic#e6142445.lit' from techniqueSet 'mc/reticle_dynamic#e6142445' doesn't expose a 'Detail_Map' texture. Material textures:
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_s2_ret_nydar_02
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1The model (vm_s2_mg42_up) uses material (mtl_s2_ret_nydar_02) but there is no techset for surface 6
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommon~&-csub_mtl_ger_optic_reflex_~ae083055.tiff) failed: Den angivne sti blev ikke fundet.

image:i_ger_optic_reflex_body_c
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommon~&-csub_mtl_ger_optic_reflex_~ae083055.tiff' is not a valid file.

^1ERROR: image 'i_ger_optic_reflex_body_c' is missing
image:i_ger_optic_reflex_body_c
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_ger_optic_reflex_body: could not load image i_ger_optic_reflex_body_c
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommon~&-nsub_mtl_ger_optic_reflex_~60c19e58.tiff) failed: Den angivne sti blev ikke fundet.

image:i_ger_optic_reflex_body_n
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommon~&-nsub_mtl_ger_optic_reflex_~60c19e58.tiff' is not a valid file.

^1ERROR: image 'i_ger_optic_reflex_body_n' is missing
image:i_ger_optic_reflex_body_n
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_ger_optic_reflex_body: could not load image i_ger_optic_reflex_body_n
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommon~sub_mtl_ger_optic_reflex_body_occ-l.tiff) failed: Den angivne sti blev ikke fundet.

image:i_ger_optic_reflex_body_o
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommon~sub_mtl_ger_optic_reflex_body_occ-l.tiff' is not a valid file.

^1ERROR: image 'i_ger_optic_reflex_body_o' is missing
image:i_ger_optic_reflex_body_o
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_ger_optic_reflex_body: could not load image i_ger_optic_reflex_body_o
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommons2_ger_aptre_gloss.tif) failed: Den angivne sti blev ikke fundet.

image:i_ger_optic_reflex_body_g
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommons2_ger_aptre_gloss.tif' is not a valid file.

^1ERROR: image 'i_ger_optic_reflex_body_g' is missing
image:i_ger_optic_reflex_body_g
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_ger_optic_reflex_body: could not load image i_ger_optic_reflex_body_g
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommons2_ger_aptre_spec.tif) failed: Den angivne sti blev ikke fundet.

image:i_ger_optic_reflex_body_s
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommons2_ger_aptre_spec.tif' is not a valid file.

^1ERROR: image 'i_ger_optic_reflex_body_s' is missing
image:i_ger_optic_reflex_body_s
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_ger_optic_reflex_body: could not load image i_ger_optic_reflex_body_s
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1material 'mc/mtl_ger_optic_reflex_body' using technique 'mc/lit_micro_tile_blend_advanced#e6142445.gbuffer' from techniqueSet 'mc/lit_micro_tile_blend_advanced#e6142445' doesn't expose a 'aoMap' texture. Material textures:
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1 0: mixMap $black_reveal
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1 1: thermalHeatmap $gray_32_one_channel
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1 2: specularMapDetail2 $white_specular
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1 3: detailMap1 $identitynormalmap
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1 4: detailMap2 $identitynormalmap
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1 5: glossMapDetail2 $white_gloss
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1 6: colorMapDetail2 $white_diffuse
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_ger_optic_reflex_body
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1The model (vm_s2_mg42_up) uses material (mtl_ger_optic_reflex_body) but there is no techset for surface 7
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommonoptics_red_dot_grain_background_col.tiff) failed: Den angivne sti blev ikke fundet.

image:i_ger_optic_reflex_lens_c
material:mc/mtl_ger_optic_reflex_lens
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommonoptics_red_dot_grain_background_col.tiff' is not a valid file.

^1ERROR: image 'i_ger_optic_reflex_lens_c' is missing
image:i_ger_optic_reflex_lens_c
material:mc/mtl_ger_optic_reflex_lens
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_ger_optic_reflex_lens: could not load image i_ger_optic_reflex_lens_c
material:mc/mtl_ger_optic_reflex_lens
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommons2_ger_aptre_nml.tiff) failed: Den angivne sti blev ikke fundet.

image:i_ger_optic_reflex_lens_n
material:mc/mtl_ger_optic_reflex_lens
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommons2_ger_aptre_nml.tiff' is not a valid file.

^1ERROR: image 'i_ger_optic_reflex_lens_n' is missing
image:i_ger_optic_reflex_lens_n
material:mc/mtl_ger_optic_reflex_lens
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_ger_optic_reflex_lens: could not load image i_ger_optic_reflex_lens_n
material:mc/mtl_ger_optic_reflex_lens
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommon~ger_optic_reflex_lens_occ-l.tiff) failed: Den angivne sti blev ikke fundet.

image:i_ger_optic_reflex_lens_o
material:mc/mtl_ger_optic_reflex_lens
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommon~ger_optic_reflex_lens_occ-l.tiff' is not a valid file.

^1ERROR: image 'i_ger_optic_reflex_lens_o' is missing
image:i_ger_optic_reflex_lens_o
material:mc/mtl_ger_optic_reflex_lens
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_ger_optic_reflex_lens: could not load image i_ger_optic_reflex_lens_o
material:mc/mtl_ger_optic_reflex_lens
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommons2_ger_optic_lens_gloss.tif) failed: Den angivne sti blev ikke fundet.

image:i_ger_optic_reflex_lens_g
material:mc/mtl_ger_optic_reflex_lens
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommons2_ger_optic_lens_gloss.tif' is not a valid file.

^1ERROR: image 'i_ger_optic_reflex_lens_g' is missing
image:i_ger_optic_reflex_lens_g
material:mc/mtl_ger_optic_reflex_lens
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_ger_optic_reflex_lens: could not load image i_ger_optic_reflex_lens_g
material:mc/mtl_ger_optic_reflex_lens
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommons2_ger_optic_lens_spec.tif) failed: Den angivne sti blev ikke fundet.

image:i_ger_optic_reflex_lens_s
material:mc/mtl_ger_optic_reflex_lens
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommons2_ger_optic_lens_spec.tif' is not a valid file.

^1ERROR: image 'i_ger_optic_reflex_lens_s' is missing
image:i_ger_optic_reflex_lens_s
material:mc/mtl_ger_optic_reflex_lens
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_ger_optic_reflex_lens: could not load image i_ger_optic_reflex_lens_s
material:mc/mtl_ger_optic_reflex_lens
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1material 'mc/mtl_ger_optic_reflex_lens' using technique 'mc/lit_transparent_advanced#e6142445.unlit' from techniqueSet 'mc/lit_transparent_advanced#e6142445' doesn't expose a 'colorMap' texture. Material textures:
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_ger_optic_reflex_lens
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1 0: tintMask $white_reveal
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_ger_optic_reflex_lens
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1 1: thermalHeatmap $gray_32_one_channel
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_ger_optic_reflex_lens
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1The model (vm_s2_mg42_up) uses material (mtl_ger_optic_reflex_lens) but there is no techset for surface 8
xmodel:vm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportDoublejake_weaponDJ_PAP_CAMOUntitled.tif) failed: Den angivne sti blev ikke fundet.

image:i_none
material:mc/none
xmodel:wm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportDoublejake_weaponDJ_PAP_CAMOUntitled.tif' is not a valid file.

^1ERROR: image 'i_none' is missing
image:i_none
material:mc/none
xmodel:wm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1Material none: could not load image i_none
material:mc/none
xmodel:wm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1material 'mc/none' using technique 'mc/lit_transparent#e6142445.unlit' from techniqueSet 'mc/lit_transparent#e6142445' doesn't expose a 'colorMap' texture. Material textures:
MATERIAL_DRAW_METHOD:ship
material:mc/none
xmodel:wm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1 0: tintMask $white_reveal
MATERIAL_DRAW_METHOD:ship
material:mc/none
xmodel:wm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1 1: thermalHeatmap $gray_32_one_channel
MATERIAL_DRAW_METHOD:ship
material:mc/none
xmodel:wm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1 2: normalMap $identitynormalmap
MATERIAL_DRAW_METHOD:ship
material:mc/none
xmodel:wm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1The model (wm_s2_mg42_up) uses material (none) but there is no techset for surface 6
xmodel:wm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1The model (wm_s2_mg42_up) uses material (mtl_ger_optic_reflex_body) but there is no techset for surface 7
xmodel:wm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^1The model (wm_s2_mg42_up) uses material (mtl_ger_optic_reflex_lens) but there is no techset for surface 8
xmodel:wm_s2_mg42_up
weapon:s2_mg42_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportDoublejake_weaponMW2_AA12view_aa12.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:view_mw2_aa12
weapon:mw2_aa12
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: Doublejake_weaponMW2_AA12view_aa12.XMODEL_BIN
^1Could not load mesh 'Doublejake_weaponMW2_AA12view_aa12.XMODEL_BIN' for xmodel 'view_mw2_aa12'
xmodel:view_mw2_aa12
weapon:mw2_aa12
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportDoublejake_weaponMW2_AA12world_aa12.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:world_mw2_aa12
weapon:mw2_aa12
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: Doublejake_weaponMW2_AA12world_aa12.XMODEL_BIN
^1Could not load mesh 'Doublejake_weaponMW2_AA12world_aa12.XMODEL_BIN' for xmodel 'world_mw2_aa12'
xmodel:world_mw2_aa12
weapon:mw2_aa12
csv:zone_source/zm_courtyard.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 'mw2_aa12'
weapon:mw2_aa12
csv:zone_source/zm_courtyard.zone
^1ERROR: Unable to load weapon 'mw2_aa12'
weapon:mw2_aa12
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportDoublejake_weaponMW2_AA12view_aa12_upgraded.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:view_mw2_aa12_upgraded
weapon:mw2_aa12_upgraded
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: Doublejake_weaponMW2_AA12view_aa12_upgraded.XMODEL_BIN
^1Could not load mesh 'Doublejake_weaponMW2_AA12view_aa12_upgraded.XMODEL_BIN' for xmodel 'view_mw2_aa12_upgraded'
xmodel:view_mw2_aa12_upgraded
weapon:mw2_aa12_upgraded
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportDoublejake_weaponMW2_AA12world_aa12_upgraded.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xmodel:world_mw2_aa12_upgraded
weapon:mw2_aa12_upgraded
csv:zone_source/zm_courtyard.zone

ERROR: Could not find xmodel file: Doublejake_weaponMW2_AA12world_aa12_upgraded.XMODEL_BIN
^1Could not load mesh 'Doublejake_weaponMW2_AA12world_aa12_upgraded.XMODEL_BIN' for xmodel 'world_mw2_aa12_upgraded'
xmodel:world_mw2_aa12_upgraded
weapon:mw2_aa12_upgraded
csv:zone_source/zm_courtyard.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 'mw2_aa12_upgraded'
weapon:mw2_aa12_upgraded
csv:zone_source/zm_courtyard.zone
^1ERROR: Unable to load weapon 'mw2_aa12_upgraded'
weapon:mw2_aa12_upgraded
csv:zone_source/zm_courtyard.zone

^1The model (vm_s2_ppsh_41_drum_up) uses material (mtl_s2_ret_nydar_02) but there is no techset for surface 5

xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommon~&-csub_mtl_usa_optic_reflex_~19965228.tiff) failed: Den angivne sti blev ikke fundet.

image:i_usa_optic_reflex_nydar_body1_c
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommon~&-csub_mtl_usa_optic_reflex_~19965228.tiff' is not a valid file.

^1ERROR: image 'i_usa_optic_reflex_nydar_body1_c' is missing
image:i_usa_optic_reflex_nydar_body1_c
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_usa_optic_reflex_nydar_body1: could not load image i_usa_optic_reflex_nydar_body1_c
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommon~&-nsub_mtl_usa_optic_reflex_~76051f5f.tiff) failed: Den angivne sti blev ikke fundet.

image:i_usa_optic_reflex_nydar_body1_n
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommon~&-nsub_mtl_usa_optic_reflex_~76051f5f.tiff' is not a valid file.

^1ERROR: image 'i_usa_optic_reflex_nydar_body1_n' is missing
image:i_usa_optic_reflex_nydar_body1_n
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_usa_optic_reflex_nydar_body1: could not load image i_usa_optic_reflex_nydar_body1_n
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommon~sub_mtl_usa_optic_reflex_nyd~09808389.tiff) failed: Den angivne sti blev ikke fundet.

image:i_usa_optic_reflex_nydar_body1_o
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommon~sub_mtl_usa_optic_reflex_nyd~09808389.tiff' is not a valid file.

^1ERROR: image 'i_usa_optic_reflex_nydar_body1_o' is missing
image:i_usa_optic_reflex_nydar_body1_o
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_usa_optic_reflex_nydar_body1: could not load image i_usa_optic_reflex_nydar_body1_o
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommons2_usa_aptre_gloss.tif) failed: Den angivne sti blev ikke fundet.

image:i_usa_optic_reflex_nydar_body1_g
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommons2_usa_aptre_gloss.tif' is not a valid file.

^1ERROR: image 'i_usa_optic_reflex_nydar_body1_g' is missing
image:i_usa_optic_reflex_nydar_body1_g
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_usa_optic_reflex_nydar_body1: could not load image i_usa_optic_reflex_nydar_body1_g
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommons2_usa_aptre_spec.tif) failed: Den angivne sti blev ikke fundet.

image:i_usa_optic_reflex_nydar_body1_s
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommons2_usa_aptre_spec.tif' is not a valid file.

^1ERROR: image 'i_usa_optic_reflex_nydar_body1_s' is missing
image:i_usa_optic_reflex_nydar_body1_s
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_usa_optic_reflex_nydar_body1: could not load image i_usa_optic_reflex_nydar_body1_s
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_usa_optic_reflex_nydar_body1: could not load image i_usa_optic_reflex_nydar_body1_n
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1material 'mc/mtl_usa_optic_reflex_nydar_body1' using technique 'mc/lit_micro_tile_blend_advanced#e6142445.gbuffer' from techniqueSet 'mc/lit_micro_tile_blend_advanced#e6142445' doesn't expose a 'aoMap' texture. Material textures:
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1 0: mixMap $black_reveal
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1 1: thermalHeatmap $gray_32_one_channel
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1 2: specularMapDetail2 $white_specular
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1 3: detailMap2 $identitynormalmap
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1 4: glossMapDetail2 $white_gloss
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1 5: colorMapDetail2 $white_diffuse
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_optic_reflex_nydar_body1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1The model (vm_s2_ppsh_41_drum_up) uses material (mtl_usa_optic_reflex_nydar_body1) but there is no techset for surface 6
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommon~&-cusa_optic_reflex_nydar_le~8090c593.tiff) failed: Den angivne sti blev ikke fundet.

image:i_usa_optic_reflex_nydar_lens1_c
material:mc/mtl_usa_optic_reflex_nydar_lens1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommon~&-cusa_optic_reflex_nydar_le~8090c593.tiff' is not a valid file.

^1ERROR: image 'i_usa_optic_reflex_nydar_lens1_c' is missing
image:i_usa_optic_reflex_nydar_lens1_c
material:mc/mtl_usa_optic_reflex_nydar_lens1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_usa_optic_reflex_nydar_lens1: could not load image i_usa_optic_reflex_nydar_lens1_c
material:mc/mtl_usa_optic_reflex_nydar_lens1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommon~&-nusa_optic_reflex_nydar_le~6a18e85b.tiff) failed: Den angivne sti blev ikke fundet.

image:i_usa_optic_reflex_nydar_lens1_n
material:mc/mtl_usa_optic_reflex_nydar_lens1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommon~&-nusa_optic_reflex_nydar_le~6a18e85b.tiff' is not a valid file.

^1ERROR: image 'i_usa_optic_reflex_nydar_lens1_n' is missing
image:i_usa_optic_reflex_nydar_lens1_n
material:mc/mtl_usa_optic_reflex_nydar_lens1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_usa_optic_reflex_nydar_lens1: could not load image i_usa_optic_reflex_nydar_lens1_n
material:mc/mtl_usa_optic_reflex_nydar_lens1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommons2_usa_aptre_lens_occ-l.tif) failed: Den angivne sti blev ikke fundet.

image:i_usa_optic_reflex_nydar_lens1_o
material:mc/mtl_usa_optic_reflex_nydar_lens1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommons2_usa_aptre_lens_occ-l.tif' is not a valid file.

^1ERROR: image 'i_usa_optic_reflex_nydar_lens1_o' is missing
image:i_usa_optic_reflex_nydar_lens1_o
material:mc/mtl_usa_optic_reflex_nydar_lens1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_usa_optic_reflex_nydar_lens1: could not load image i_usa_optic_reflex_nydar_lens1_o
material:mc/mtl_usa_optic_reflex_nydar_lens1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommons2_usa_aptre_lens_gloss.tif) failed: Den angivne sti blev ikke fundet.

image:i_usa_optic_reflex_nydar_lens1_g
material:mc/mtl_usa_optic_reflex_nydar_lens1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommons2_usa_aptre_lens_gloss.tif' is not a valid file.

^1ERROR: image 'i_usa_optic_reflex_nydar_lens1_g' is missing
image:i_usa_optic_reflex_nydar_lens1_g
material:mc/mtl_usa_optic_reflex_nydar_lens1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_usa_optic_reflex_nydar_lens1: could not load image i_usa_optic_reflex_nydar_lens1_g
material:mc/mtl_usa_optic_reflex_nydar_lens1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommons2_usa_aptre_lens_spec.tif) failed: Den angivne sti blev ikke fundet.

image:i_usa_optic_reflex_nydar_lens1_s
material:mc/mtl_usa_optic_reflex_nydar_lens1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_wepcommons2_usa_aptre_lens_spec.tif' is not a valid file.

^1ERROR: image 'i_usa_optic_reflex_nydar_lens1_s' is missing
image:i_usa_optic_reflex_nydar_lens1_s
material:mc/mtl_usa_optic_reflex_nydar_lens1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1Material mtl_usa_optic_reflex_nydar_lens1: could not load image i_usa_optic_reflex_nydar_lens1_s
material:mc/mtl_usa_optic_reflex_nydar_lens1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1material 'mc/mtl_usa_optic_reflex_nydar_lens1' using technique 'mc/lit_transparent_advanced#e6142445.unlit' from techniqueSet 'mc/lit_transparent_advanced#e6142445' doesn't expose a 'colorMap' texture. Material textures:
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_optic_reflex_nydar_lens1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1 0: tintMask $white_reveal
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_optic_reflex_nydar_lens1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1 1: thermalHeatmap $gray_32_one_channel
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_optic_reflex_nydar_lens1
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1The model (vm_s2_ppsh_41_drum_up) uses material (mtl_usa_optic_reflex_nydar_lens1) but there is no techset for surface 7
xmodel:vm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1The model (wm_s2_ppsh_41_drum_up) uses material (mtl_usa_optic_reflex_nydar_lens1) but there is no techset for surface 6
xmodel:wm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone
^1The model (wm_s2_ppsh_41_drum_up) uses material (mtl_usa_optic_reflex_nydar_body1) but there is no techset for surface 7
xmodel:wm_s2_ppsh_41_drum_up
weapon:s2_ppsh41_drum_up
csv:zone_source/zm_courtyard.zone

^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIImodel_exportskye_portss2_Type_100am_s2_type_100.XMODEL_BIN) failed: Den angivne sti blev ikke fundet.

xanim:am_s2_type_100_putaway
weapon:s2_mp40
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIImodel_export/skye_portss2_Type_100am_s2_type_100.XMODEL_BIN' is not a valid file.

^1ERROR: xanim 'am_s2_type_100_putaway' not found
xanim:am_s2_type_100_putaway
weapon:s2_mp40
csv:zone_source/zm_courtyard.zone

^1The model (vm_s2_mp40_up) uses material (mtl_ger_optic_reflex_lens) but there is no techset for surface 10

xmodel:vm_s2_mp40_up
weapon:s2_mp40_up
csv:zone_source/zm_courtyard.zone
^1The model (vm_s2_mp40_up) uses material (mtl_ger_optic_reflex_body) but there is no techset for surface 11
xmodel:vm_s2_mp40_up
weapon:s2_mp40_up
csv:zone_source/zm_courtyard.zone
^1The model (vm_s2_mp40_up) uses material (mtl_s2_ret_nydar_02) but there is no techset for surface 12
xmodel:vm_s2_mp40_up
weapon:s2_mp40_up
csv:zone_source/zm_courtyard.zone

^1The model (wm_s2_mp40_up) uses material (mtl_ger_optic_reflex_body) but there is no techset for surface 5
xmodel:wm_s2_mp40_up
weapon:s2_mp40_up
csv:zone_source/zm_courtyard.zone

^1ERROR: Material mc_mtl_wpn_t7_attach_tritium_green was not found in gdtDB

material:mc/mc_mtl_wpn_t7_attach_tritium_green
xmodel:t7_bo3_m1911_view
weapon:bo3_m1911_zm
csv:zone_source/zm_courtyard.zone
^1The model (t7_bo3_m1911_view) uses material (mc_mtl_wpn_t7_attach_tritium_green) but there is no techset for surface 4
xmodel:t7_bo3_m1911_view
weapon:bo3_m1911_zm
csv:zone_source/zm_courtyard.zone
^1ERROR: Material mc_mtl_wpn_t7_bullet was not found in gdtDB
material:mc/mc_mtl_wpn_t7_bullet
xmodel:t7_bo3_m1911_view
weapon:bo3_m1911_zm
csv:zone_source/zm_courtyard.zone
^1The model (t7_bo3_m1911_view) uses material (mc_mtl_wpn_t7_bullet) but there is no techset for surface 6
xmodel:t7_bo3_m1911_view
weapon:bo3_m1911_zm
csv:zone_source/zm_courtyard.zone
^1ERROR: Material mc_mtl_wpn_t7_bullet_case was not found in gdtDB
material:mc/mc_mtl_wpn_t7_bullet_case
xmodel:t7_bo3_m1911_view
weapon:bo3_m1911_zm
csv:zone_source/zm_courtyard.zone
^1The model (t7_bo3_m1911_view) uses material (mc_mtl_wpn_t7_bullet_case) but there is no techset for surface 7
xmodel:t7_bo3_m1911_view
weapon:bo3_m1911_zm
csv:zone_source/zm_courtyard.zone
^1The model (t7_bo3_m1911_world) uses material (mc_mtl_wpn_t7_attach_tritium_green) but there is no techset for surface 0
xmodel:t7_bo3_m1911_world
weapon:bo3_m1911_zm
csv:zone_source/zm_courtyard.zone

^1ERROR: 'camo_t7_smg_standard_dlc2_base121' is not a valid weaponcamo asset
weaponcamo:camo_t7_smg_standard
weapon:bo3_m1911_zm
csv:zone_source/zm_courtyard.zone

^1The model (t7_bo3_m1911_le_view) uses material (mc_mtl_wpn_t7_attach_tritium_green) but there is no techset for surface 4
xmodel:t7_bo3_m1911_le_view
weapon:bo3_m1911lh_upgraded_zm
csv:zone_source/zm_courtyard.zone
^1The model (t7_bo3_m1911_le_view) uses material (mc_mtl_wpn_t7_bullet) but there is no techset for surface 6
xmodel:t7_bo3_m1911_le_view
weapon:bo3_m1911lh_upgraded_zm
csv:zone_source/zm_courtyard.zone
^1The model (t7_bo3_m1911_le_view) uses material (mc_mtl_wpn_t7_bullet_case) but there is no techset for surface 7
xmodel:t7_bo3_m1911_le_view
weapon:bo3_m1911lh_upgraded_zm
csv:zone_source/zm_courtyard.zone

^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIItexture_assetsblack_ops_2specialty_divetonuke_zombies.tif) failed: Den angivne fil blev ikke fundet.

image:specialty_divetonuke_zombies
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIItexture_assetsblack_ops_2specialty_divetonuke_zombies.tif' is not a valid file.

^1ERROR: image 'specialty_divetonuke_zombies' is missing
image:specialty_divetonuke_zombies
csv:zone_source/zm_courtyard.zone
^1ERROR: image 'specialty_vulture_zombies' is missing
image:specialty_vulture_zombies
csv:zone_source/zm_courtyard.zone
^3GetFileAttributesEx(B:SteamsteamappscommonCall of Duty Black Ops IIItexture_assetsblack_ops_2specialty_tombstone_zombies.tif) failed: Den angivne fil blev ikke fundet.

image:specialty_tombstone_zombies
csv:zone_source/zm_courtyard.zone

ERROR: 'B:SteamsteamappscommonCall of Duty Black Ops IIItexture_assetsblack_ops_2specialty_tombstone_zombies.tif' is not a valid file.

^1ERROR: image 'specialty_tombstone_zombies' is missing
image:specialty_tombstone_zombies
csv:zone_source/zm_courtyard.zone
^1ERROR: image 'minimap_icon_chugabud' is missing
image:minimap_icon_chugabud
csv:zone_source/zm_courtyard.zone

^3Found 243 bad bulletmeshes, dumped to B:SteamsteamappscommonCall of Duty Black Ops III/usermapszm_courtyard/zone_source/all/assetinfo/zm_courtyard_bulletreport.csv file.

done: 4m50.87s

[L3akMod (D3V)] (v1.0.4) Initializing modifications...
[L3akMod (D3V)] Modifications have loaded successfully!

Linking "en_zm_courtyard" (usermapszm_courtyard stable 3015543 v593):
processing...
done: 0m3.27s


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