Arma 3 current config issues

October 03, 2024

Views: 32

Original Version


                

1) https://feedback.bistudio.com/T164449 some echo sounds missing frequencyRandomizer parameter, this is make glitches on firing
2) https://feedback.bistudio.com/T172106 M2 HMG gunner can't use his NVG if aim with iron sights due visionMode[]={}; restriction with 'normal'
3) https://feedback.bistudio.com/T172185 M2 HMG minElev values are too small
4) https://feedback.bistudio.com/T173688 Mysterious Bell and LandChapel_02 sounds (CfgAnimationSourceSounds) has too small audible distance, also will be too loud after fix audible distance needs to decrease value of volume
5) https://feedback.bistudio.com/T178138 Katiba assault rifle has strange(non-standard) values in "volumeFactor" and "frequencyRandomizer" params, this is produce sounds glitch when firing at the same time with others rifles (most major problem if it is Mk20)
6) https://feedback.bistudio.com/T165776 Walkable surfaces plays default ground sound impact for grenades due missing soundHit param in CfgSurfaces classes
7) https://feedback.bistudio.com/T181237 Make sounds config for vegetation grenade impacts, instead of default 'ground' one
8) https://feedback.bistudio.com/T180885 7.62 minigun tails(echo) did not set in it's config
9) https://feedback.bistudio.com/T182436 Errors in "numberOfWindows" config value of Wooden House (Small, v1)
10) https://feedback.bistudio.com/T181949 game uses outdoor footsteps instead of interior one, all audio in data but not used in config
11) https://feedback.bistudio.com/T182345 Water debris after explosion
12) https://feedback.bistudio.com/T182814 Some explosion ammunition misses SoundSetExplosion={}; in configuration: no explosion adds, no echo(tail), no debris
13) https://feedback.bistudio.com/T182834 Wrong file paths to 'distance' sounds of cluster bomb sound shader
14) https://feedback.bistudio.com/T183105 Parachute landing and open sounds is not used
15) https://feedback.bistudio.com/T183309 Promet 6.5 assault rifle uses wrong shot sound set for full auto fire mod
16) https://feedback.bistudio.com/T182700 MRAWS shot sound set: value duplication, missing 3rd short shot shader, added shader of other weapon
17) https://feedback.bistudio.com/T138393 Zamak MRL has no threat value
18) https://feedback.bistudio.com/T174468 MAAWS HE rocket incorrect ammo usage flags
19) Livonia envoronment sounds errors https://feedback.bistudio.com/T184578
20) For afternoon forest ambient sound was added mornings one https://feedback.bistudio.com/T184595