1) https://feedback.bistudio.com/T164449 some echo sounds missing frequencyRandomizer parameter, this is make glitches on firing
2) https://feedback.bistudio.com/T172106 M2 HMG gunner can't use his NVG if aim with iron sights due visionMode[]={}; restriction with 'normal'
3) https://feedback.bistudio.com/T172185 M2 HMG minElev values are too small
4) https://feedback.bistudio.com/T173688 Mysterious Bell and LandChapel_02 sounds (CfgAnimationSourceSounds) has too small audible distance, also will be too loud after fix audible distance needs to decrease value of volume
5) https://feedback.bistudio.com/T178138 the Katiba and Mk20 assault rifle echo sounds are glitches due to an incorrect 2 sound samples limitation (only for these rifles, all others work fine)
6) https://feedback.bistudio.com/T165776 Walkable surfaces plays default ground sound impact for grenades due missing soundHit param in CfgSurfaces classes
7) https://feedback.bistudio.com/T181237 Make sounds config for vegetation grenade impacts, instead of default 'ground' one
8) https://feedback.bistudio.com/T182436 Errors in "numberOfWindows" config value of Wooden House (Small, v1)
9) https://feedback.bistudio.com/T181949 game uses outdoor footsteps instead of interior one, all audio in data but not used in config
10) https://feedback.bistudio.com/T182345 Water debris after explosion
11) https://feedback.bistudio.com/T182814 Some explosion ammunition misses SoundSetExplosion={}; in configuration: no explosion adds, no echo(tail), no debris
12) https://feedback.bistudio.com/T182834 Wrong file paths to 'distance' sounds of cluster bomb sound shader
13) https://feedback.bistudio.com/T183105 Parachute landing and open sounds is not used
14) https://feedback.bistudio.com/T182700 MRAWS shot sound set: value duplication, missing 3rd short shot shader, added shader of other weapon
15) https://feedback.bistudio.com/T138393 Zamak MRL has no threat value
16) https://feedback.bistudio.com/T174468 MAAWS HE rocket incorrect ammo usage flags
17) Livonia envoronment sounds errors https://feedback.bistudio.com/T184578
18) For afternoon forest ambient sound was added mornings one https://feedback.bistudio.com/T184595
19) Wrong terrain values (areaSpawnRadius, areaMaxRadius) for Radius440_500 animals of Livonia and Tanoa
20) Sound not found errors due bad audio files naming for male01rus and male03rus radio protocol https://feedback.bistudio.com/T156035#2675205