Gta san andreas original timecycaaa

08 November 2018

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LowCloudsRGB Color цвет облаков которые видны издалека TopCloudRGB цвет вверха облаков BottomCloudRGB Color цвет низа облаков BlurRGB Color параметр отвечает за цвет блюра при высокой скорости WaterRGBA Color - цвет и прозрачность воды. Dir Color - цвет направленного света у авто и пешеходов. There was kinda a bug with draw distances in SF, sunny weathers had the farclip on 600 and cloudy above 1000.

Now sunny weathers have 800 and cloudy 700, jusk like LS. Цвет здесь записывается таким образом 135 173 193 - в системе RGB red, green, blue - т. FarClp float - уровень видимости вокруг.

Вопрос с - I can say that I fixed by 50% the sky gradients, and since SA it's a non HDR game and it has a lot of weather ID's, I believe that it's impossible to achieve a 100% fix. Unfortunately, it looks like the search requests sent from your IP address are automated.

Some people including myself don't like those HD remakes or total conversions timecyc's adaptations for San Andreas Doesn't mean disrespect for the authors, far from it , but IMO, it don't feel like SA anymore, it does not fit the game atmosphere. The original timecyc is bad too, lot of gradients on sky, bad illumination, opaque colours and so on. This modification tries to improve the original timecyc, while keeping his characteristics. I did small, but subtle changes. Some screens I'm also uploading a modded particle. And thanks fastman92 for your amazing timecyc editor tool, without it this wouldn't been possible. I can say that I fixed by 50% the sky gradients, and since SA it's a non HDR game and it has a lot of weather ID's, I believe that it's impossible to achieve a 100% fix. A comparison that shows what I did about sunrises, it looks like the mobile version now Both images shows Extrasunny LA at 6AM, the first one is the original timecyc. Update, I made yet another timecyc. It's still close to the original, and it's still have unique features for each cicle, but in general, it's more ah... There was kinda a bug with draw distances in SF, sunny weathers had the farclip on 600 and cloudy above 1000. Now sunny weathers have 800 and cloudy 700, jusk like LS. It add's a bit more realism, IMO. And I must say, the desert on this new version is just lovely. I also removed all shadows by default, but if someone who will use want the shadows, I can work on it. Edited May 25, 2014 by format c:.
I can say that I fixed by 50% the sky gradients, and since SA it's a non HDR game and it has a lot of weather ID's, I believe that it's impossible to achieve a 100% fix. If youʼre not sure about how to enable cookies, please refer to our. Измеряется в системе RGBA, RGB - это цвет, А - альфа, т. A comparison that shows what I did about sunrises, it looks like the mobile version now Both images shows Extrasunny LA at 6AM, the first one is the original timecyc. It's still close to the original, and it's still have unique features for each cicle, but in general, it's more ah... Cookies are disabled in your browser. If you come across any problems or wish to ask a question, please do not hesitate to contact our Support service using the. Why did this happen? You could be submitting a large number of automated requests to our search engine. Your browser may also contain add-ons that send automated requests to our search engine. Sky top Color - цвет неба верх Sky bot Color - цвет неба низ SunCore Color - цвет солнца SunCorona Color - цвет короны солнца SunSz float - Размер солнца измеряется в координатах SprSz float - Размер спрайта солнца измеряется в координатах SprBght float - незнаю, но наверное светлость корон Shdw integer - интенсивность текстурных теней LightShd integer -эффект неизвестен.

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