How to make an Anvil in Minecraft
Download: http://anphoructo.datingsvr.ru/?dl&keyword=minecraft+anvil+mechanics+calculator&source=pastelink.net
This page explains the mechanics of the. Note that most blocks lose the rename when placed. Quote from Note that the anvil is incapable of performing any combinations requiring 39 or more levels. The item can also be renamed at the same time.
I'nm also starting work on a program to calculate enchanting table probabilities. TrudleR Without mods or plugins, it doesn't seem possible any more. BUT: if you give credit you are allowed to make youtube videos, put it on your server etc.
How to make an Anvil in Minecraft - I don't like to see this calculator with someone else's name on it.
Example showing a repair of two diamond pickaxes. This page explains the mechanics of the. The anvil is primarily used to repair tools, armor, and weapons, which it can do without stripping their. It can also be used to combine the enchantments of two items, to give an item an individual name, or to crush other players that walk beneath it while it is falling. All its functions, except for crushing players, cost levels, and some have material costs. Note that most blocks lose the rename when placed. For example, iron ingots can be used to repair iron tools and armor. The durabilities will combine similar to using a crafting table, and the enchantments are combined following rules detailed below. This costs much less than combining enchantments from two similar items, and can give enchantments to items that they could not get at an. Renaming items can be done in the same work step as repairing or combining, provided the experience cost is not too high. In survival mode, the anvil can only apply 39 levels worth of work in a single operation. This does not apply in creative mode. When an item is new, this value is zero. Each time an item is worked on an anvil not including a rename , its prior work penalty is multiplied by 2 and 1 is added. After six workings, the penalty will be 63 levels, making any further repair or enchantment impossible in survival. After 31 workings, the penalty will be 2147483647 levels and further workings will be impossible in any mode. When combining two items, you pay both their penalties for the repair. The penalty on the resulting item is based on the input item with the higher penalty. This penalty even applies to items that do not take damage, like enchanted books. Thus, combining 4x Fortune I books to create a single Fortune III book will result in a penalty of 3. Rework count Penalty 0 0 1 1 2 3 3 7 4 15 5 31 on a crafting grid will remove all prior work penalties, but will remove any enchantments as well. Renaming always costs a single level, in addition to any Prior Work penalty. Renaming will not increase the prior work penalty. If the item is being renamed only, without being repaired or enchanted, the maximum level cost is 39 levels even if the Prior Work penalty is higher. However, once the penalty reaches or exceeds 2147483647 further renames will be impossible. Stackable items can be renamed as a stack, while paying a single prior work penalty and a single level for the rename. Note that renamed items in general will not stack with normal items, and renamed blocks lose their name when placed. The anvil can be used to combine two items of the same type and material, or an item with an enchanted book. This applies only to items with : swords, tools, and armor, as well as enchanted books. Combining two similar items does either or both of two things. If the target item is undamaged, there will be no charge for repair, otherwise the cost is 2 levels. Regardless of whether any enchantments on the target are actually changed, you will be charged based on the enchantments on the target and sacrifice. If the sacrifice is a book there will be no repair, but the anvil will try to combine the book's enchantments onto the target. The item can also be renamed at the same time. The enchantment cost will generally be less than for combining two similar items. Costs for combining enchantments This is just the enchanting cost. The total cost outline is in. Protection on a sword. Add 4 multiplier 1 times 4 levels to the level cost for Sharpness IV. But 12 multiplier 4 times 3 levels is still added to the level cost. The total cost for the work will include any prior work penalties, repair costs, and rename costs. But 3 multiplier 1 times 3 levels is still added to the level cost. Add 12 multiplier 4 times 3 levels to the level cost. The total cost for the work will include any prior work penalties, repair costs, and rename costs. The target keeps Sharpness II. Add 12 multiplier 4 times 3 levels to the level cost for Looting III. The total cost for the work will include any prior work penalties, repair costs, and rename costs. Add 1 level multiplier 1 times 1 level for Sharpness I. Add 6 multiplier 2 times 3 levels to the level cost for Looting III. The total cost for the work will include any prior work penalties and rename costs.
In survival mode, the anvil can only apply 39 levels worth of work in a single operation. Feel free to convince me otherwise. I'm beginning to think that some form of search function is required. But 3 multiplier 1 times 3 levels is still added to the level cost. It might be such a burden that it would be worth trying to enchant a new pickaxe from 30 levels. The changes are only to a few select items, I'll likely push any updates without an announcement just for simplicities sake. Keep in mind that this is the vanilla method of getting around of it, and it is greatly expensive.