Designing For Youth-Centered Moderation And Community Governance In Minecraft

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16 July 2022

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Online settings have been recommended as viable websites for youth to develop social, emotional, and technical skills that may positively form their behavior on-line. Nonetheless, little work has been performed to grasp how online governance buildings may support (or hinder) such learning. Using mixed-methods analysis, we report findings from a 2-year, in-the-wild study of 8-13 yr olds on a custom multiplayer Minecraft server. The 2-part examine focuses on the design of youth-centered models of community governance drawn from evidence-primarily based offline practices in the prevention and studying sciences. Minecraft Eggwars Servers to a set of socio-technical design approaches shaping participant behavior while also supporting youth curiosity in Minecraft-like online environments. More broadly, the findings suggest an alternate vision of youth’s capacity for ownership and control of mechanisms shaping the culture and local weather of their on-line communities: managing player conduct whereas challenging present norms around grownup management and surveillance of youth exercise.