How to Use Rate Limits to Combat Bot Attacks on Your Network

15 August 2025

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How to Use Rate Limits to Combat Bot Attacks on Your Network

Bot traffic never shows up when you’re ready for it. It arrives at 2 a.m. during a maintenance window, or five minutes before a product drop, or right when a new SMP map opens and your Java multiplayer server starts to fill. The symptoms are familiar: authentication spikes, exhausted worker pools, queue backlogs, and angry users who can’t connect. Rate limiting is one of those unglamorous controls that, when implemented with care, can turn chaos into background noise. It won’t stop every bad actor, but it buys your network time and predictability — and in real operations, that’s gold.

This piece walks through how to use rate limits as part of an anti-bot strategy. I’ll blend protocol-level detail with practical guardrails, and I’ll point out where things break: false positives on mobile IPs, how “free” cloud proxies skew heuristics, and why a careless copy of a default config can cause more damage than the attack you tried to prevent.
What rate limiting really does — and what it doesn’t
Rate limiting controls the pace of requests or connections. It answers questions such as: how many login attempts per minute should a single IP be allowed? What’s the maximum new TCP connections per second to a specific port? How many messages per second can a player send in a chat channel before they get slowed?

The aim isn’t to block traffic you don’t like; it’s to enforce fairness and preserve service quality during stress. Bans and signature-based WAF rules are great when you know your enemy. Rate limits cover the gray space: credential stuffing from residential proxies, L7 floods that mimic normal browsing, or join storms on an online game server where bots and real users mingle.

It’s equally important to note what rate limits don’t do. They don’t identify intent. They won’t stop low-and-slow reconnaissance if limits are too generous. And they won’t save a single-threaded backend with a 200 ms P99 from collapse if you set generous global limits. They’re part of a layered defense that includes caching, input validation, per-user quotas, circuit breakers, CAPTCHA/turnstiles, and automated blocking for obvious abusers.
Where to place rate limits: the control points that matter
Whether you run a web API, a login portal, or a Java SMP network for PvP and co-op gameplay, you have multiple points to enforce limits. Pick more than one, and make sure the layers complement each other.

Reverse proxy or edge: The earliest filter. Think NGINX, Envoy, HAProxy, or a managed CDN/WAF. This is where you limit initial requests per IP or token, slow HTTP connection creation, and protect origin servers. Edge limits are cheap and prevent upstream saturation. When your application sits behind a CDN that terminates TLS, you’ll likely enforce initial per-IP or per-fingerprint limits at that layer.

Application gateway or API middleware: The stage that understands identity and intent. At this level, use finer granularity: per-user, per-session, per-API key, per-scope. It’s where you can say “login attempts per user” or “inventory endpoint per authenticated account” rather than blunt per-IP controls. This reduces collateral damage for NAT’d users who share an egress IP.

Service tier or feature-specific guards: Inside the app or game server, limit sensitive actions. For a multiplayer server, throttle join attempts, world-switches, and chat bursts. For e-commerce, rate limit checkout attempts and gift card balance lookups separately from browsing.

Network firewall or load balancer: L3/L4 limits such as SYN rate controls, connection per second thresholds, or per-IP new connection caps. These keep basic floods from overwhelming the stack below. On Linux, iptables/nftables or connection tracking can do this. In a cloud, your managed load balancer can apply connection caps or slow handshakes.

Datastore and cache boundaries: Protect data systems from hot keys and stampedes. Apply per-key or per-prefix limits in front of Redis, and query rate caps in front of search indices. You don’t want a bot wave turning “free coupon check” calls into a cache-busting nightmare.
Picking the right unit: IP, identity, fingerprint, or a blend
Rate limits are only as smart as the identifier you apply them to. The default is per-IP, which is simple and fast but brittle. Mobile carriers, campus networks, and corporate proxies can push thousands of legitimate users behind a handful of source addresses. Conversely, botnets and cheap residential proxies rotate IPs so quickly that per-IP limits barely bite.

A better approach is to layer identifiers:
IP and ASN: Start with a coarse per-IP rate, augmented by the origin ASN or network reputation. If a single IP from a low-cost proxy network exceeds your baseline, tighten limits faster than you would for a stable ISP IP. Session or user ID: Once authenticated, switch from IP limits to per-user limits. Humans have a natural pace. A real customer won’t submit 50 password resets in a minute; a bot will try. Device or browser fingerprint: Combine TLS fingerprints, JA3/JA4, user agent entropy, cookie stability, and behavioral signals. Bots that rotate IPs but reuse headless patterns will surface here. Geolocation and time-of-day: Consider different limits for burst-heavy regions during peak hours, but do this carefully. Overzealous geo rules can harm users on long-haul routes where round-trip time is already high.
In a game hosting context, per-IP limits remain useful when your SMP network faces connection floods to the Java server port. But don’t stop there. Tie limits to player UUID, session token, or a handshake fingerprint. If you rely on an allowlist, back it with rate limits so that a hijacked IP can’t brute-force the server with bogus connection requests.
The two knobs that matter: bucket size and refill rate
Most rate limiters boil down to two numbers: the bucket size (how much burst do you allow) and the refill rate (how quickly the bucket replenishes). The token bucket model is the workhorse because it allows short bursts while capping sustained rates. Set these too tight, and real users suffer timeouts or slowdowns. Set them too loose, and bots sail through.

Practical starting points depend on the action:
Anonymous GET requests to a static asset: generous caps, small per-IP bursts, and rely on CDN caching. For example, allow 60–120 requests per minute per IP with a burst of 20, then let caching handle the volume. Login attempts: strict caps per user and moderate caps per IP. Something like 5 attempts per minute per account with a burst of 5, and 60 attempts per minute per IP to support shared networks. After the per-user limit, require a challenge or backoff rather than a hard block to avoid lockout griefing. Password reset and OTP delivery: even stricter. 3 requests per hour per user, small burst, and cooldowns. Humans rarely request a dozen resets unless they are locked in a loop. Join or handshake attempts to a multiplayer server: per-IP 10–20 handshakes per minute with small bursts; per-UUID 3–5 per minute. Add a global queue that smooths spikes so your JVM doesn’t thrash under a wave. Chat or action spam: per-entity limits, such as 5 messages in 3 seconds, and an increasing delay after each excess message. Every online PvP arena benefits from this; it blunts bot spam without muting excited players outright.
When you calibrate, don’t rely on guesswork. Use production traffic histograms. Look at the 99th percentile rates of legitimate users. If the busiest 1 percent of users send 25 requests per minute on a search endpoint, set the limit at 40–50 per minute with a burst that covers quick repeats. You’ll protect your backend while keeping room for real spikes.
Handling retries, queues, and back pressure without punishing users
Bots hammer. Humans retry. Good rate limit design treats these differently. When a client exceeds a limit, don’t just throw a generic 429 and close the door. Provide a Retry-After header with a realistic window. On interactive sites, display a short cooldown message. In a Java multiplayer context, a connection-denied message that says “Too many recent attempts from your IP; please wait 30 seconds” saves a support ticket and stops the user from escalating their retry storm.

Queues can help smooth bursts without the brittleness of hard caps. At an edge proxy, expose a small request queue per client or per route. In a game server, maintain a join queue that accepts a limited number of new players per interval, showing their position. This approach lets you keep your hosting costs predictable without degrading gameplay. Just ensure queues have strict maximums. A queue that grows unbounded is an attack vector, not a safety net.
Shaping versus blocking: the underrated value of latency
You don’t have to block to win. Shaping can be more effective. Add latency to clients who exceed soft limits. For example, the first five extra requests get a 100 ms delay, the next five get 250 ms, and so on. This tactic increases the cost of bot traffic while leaving the door ajar for real users who clicked twice. In API front ends, latency shaping prevents cascading failure by spreading work. In game servers, light shaping on chat or inventory requests discourages macro spam without breaking the session.

Latency shaping does require care. If you add jitter blindly, you can trigger retries from aggressive client libraries. Document the retry policy for your SDKs, and for third-party clients, set clear timeouts so they don’t fire multiple copies of the same request.
Bypasses and exemptions: where you’ll regret being sloppy
Every environment has legitimate high-rate actors: monitoring systems, build pipelines, admin dashboards, or partner integrations. It’s tempting to add blanket exemptions for these sources, especially when uptime depends on them. That temptation creates holes. An attacker who compromises a partner token or an internal IP inherits your exemption and sails past the gates.

Treat bypasses as narrowly as possible. Scope them to specific routes with tight time windows and non-reusable credentials. For instance, CI downloads of game assets can get a higher burst on the asset CDN but not on authentication endpoints. Partner APIs get higher read limits but the same write limits as any privileged user. And every bypass should log with high cardinality so that you can trace abuse quickly.
Distributed systems and consistency: getting the counters right
At small scale, an in-memory counter in a single proxy works fine. At scale, you’ll deploy many proxies or servers, and you need consistent counters across them. This is where distributed rate limiting comes in. Two practical patterns dominate:
Centralized store with atomic increments: Redis or a similar in-memory store keeps counters. Each edge node increments a key per identifier with expiry. This is predictable and simple to reason about, but you must protect Redis from hot keys. Use local tokens for micro-bursts and only consult Redis when the local bucket empties. Token push from a coordinator: A central service issues tokens to edge instances in batches. Edges admit requests while they have tokens; they fetch more when low. This reduces chattiness but introduces allocation fairness issues if one edge gets overloaded.
The right answer depends on traffic shape and latency budgets. In high-read, low-write APIs, the centralized counter works well. For L7 traffic with sharp micro-bursts, local buckets with periodic reconciliation are more forgiving. Either way, measure the overhead. A rate limiter that steals 3–5 ms per request is a tax; at a million RPM, it’s real money.
Adapting to IP churn, NAT, and residential proxies
Per-IP limits remain useful because they’re cheap and universal, but they break in two predictable ways. First, mobile carriers and office NAT put many real users behind a shared IP. Second, bots rent vast pools of residential IPs on the cheap, rotating around your per-IP caps.

Counter both problems with layered limits and reputational hints:
Lower the per-IP caps for obvious data center or low-cost proxy ASNs, and raise them slightly for stable consumer ISPs. These aren’t hard rules — they’re priors. Introduce per-identity limits as soon as possible in the flow, even before full authentication. For example, after a lightweight handshake or a CSRF-protected cookie is established, shift from per-IP-only to a blended key of IP plus cookie or fingerprint. For gameplay servers that allow both free and premium users, set stricter rate limits on unauthenticated connections and relax them modestly after the player’s session token is verified. You’d rather throttle a new connection than ruin the session of someone who is actively building, trading, or engaging in PvP. Mistakes I’ve seen — and what to do instead
Copy-paste configs from blog posts that block entire countries. That move slashes bot noise for a day, then support fills with users who can’t log in while traveling. Better approach: rate limit those geos more aggressively on sensitive endpoints, not everywhere, and collect telemetry before making permanent choices.

Only per-IP limits. This works until a dorm network or free Wi-Fi floods you with collateral damage. Instead, add per-user and per-route caps, and apply per-IP only as a backstop.

Zero observability. Teams flip on a limiter, see the error count drop, and call it a win. Then revenue dips and no one knows why. Instrument your limits: record allow/deny, key type, request metadata, and downstream latency. Build a quick slice-and-dice view. If a limit causes pain, you should be able to identify the route, the segment of users, and the time window in minutes.

Static thresholds forever. Limits that never adapt become either too tight or too loose as traffic evolves. Run periodic recalibration. At least quarterly, compare your 95th and 99th percentile legitimate rates to the configured thresholds. Nudge them with data.
Building a sane rollout plan
A safe rollout follows a simple arc. First, deploy shadow limits that log violations without enforcing them. Watch for a week. You’ll discover misbehaving clients, noisy jobs, and genuine attack patterns. Second, enable soft enforcement with shaping or small delays and monitor drop-off. Third, gradually switch to hard enforcement on the routes with consistent abuse. Don’t flip every switch at once. Handle your highest-risk endpoints first: authentication, password reset, gift card balance, search suggestions, and public endpoints that drive compute.

When you run a multiplayer network, treat the server join path as a high-risk route. Start with shadow limits on handshake attempts per IP and per fingerprint. Include a small grace for reconnects after client crashes. Once the data stabilizes, enforce with gentle shaping, then move to hard blocks for the worst offenders.
Dealing with adversaries who learn
Bots adapt. If you add a per-IP cap, they fan out. If you add a per-user limit, they create throwaway accounts. If you slow down chat spam, they switch to out-of-band griefing. That’s normal. You win by raising their cost without taxing your legitimate users.

A few tactics scale well:
Sliding windows with jitter: Avoid crisp edges. If every limit resets exactly on the minute, bots synchronize to the second. Randomize refill and window boundaries by small amounts. Behavioral thresholds: Combine count-based limits with anomaly scores. For instance, cap account creation per IP, then also score for mismatched time zone, brand-new device, and repeated failed email confirmations. Only the combined signal prompts strict action. Progressive challenges: When a client trips a soft limit repeatedly, present a challenge on sensitive actions. Use this sparingly; too many prompts hurt conversion. Reputation decay: Don’t punish forever. A noisy IP from a public hotspot today could be a legitimate player tomorrow. Let negative marks decay over hours or days. Observability that matters: what to measure and how to read it
A rate limiter is only as good as its feedback loop. Metrics should tell you the story at a glance: who is being throttled, where, and why. The essentials:
Allow, shape, and block counts per route, keyed by identifier type (IP, user, fingerprint). Distribution of Retry-After durations issued, and the outcomes when clients try again. Latency impact of the limiter itself: request time added when shaping or checking counters. Error rates and customer-impact signals downstream: login success rates, time-to-first-byte for protected endpoints, join success rates in your game server, chat message success ratios. Anomaly detections tied to rate limit events: spikes in new IPs from a single ASN, or sudden increases in attempts to copy or scrape an endpoint that lists premium content.
Dashboards help, but alerting thresholds make the difference. Alert when blocks for any single route exceed a moving baseline, when shaped requests exceed a percentage of total traffic for more than a few minutes, or when a single ASN contributes an outsized share of violations.
Concrete examples: web API, login service, and a Java SMP server
Web API for product catalog: At the edge, allow 120 requests per minute per IP with a burst of 40 for GET /products, because caching absorbs most of the load. For search autocomplete, 30 requests per minute per IP and 15 per user session, with 50–150 ms shaping when exceeded. Blocklist known scraping ASNs more quickly, but always keep a path for real customers using a shared corporate egress.

Login service: Per account, 5 attempts per minute with a burst of 5, escalating to a 10-minute cool-off after repeated failures over an hour. Per IP, 60 attempts per minute to avoid collateral damage from NAT. For password reset, 3 per hour per account and 10 per hour per IP. Tie everything to strong logging. When violations surge from a new ASN, layer in a challenge for that network temporarily.

Java SMP multiplayer server: At the firewall or load balancer, cap new TCP connections to the Minecraft port at 20 per minute per IP with a small burst. During map resets or seasonal events, allow a short-time global burst via a queue. At the handshake layer, limit join attempts per player UUID to 3 per minute and 10 per 10 minutes, with clear messages on cooldowns. Inside the server, apply chat throttling measured in messages per second per player, and movement or action checks that scale delays rather than hard kicks for borderline cases. If your hosting provider offers upstream DDoS filtering, coordinate to ensure their limits don’t conflict with yours; mismatched thresholds can produce strange behavior where the provider drops packets while your own limiter shows no violations.
Operational quirks that catch teams off guard
HTTP/2 and HTTP/3 multiplexing changes how you count. A single connection can carry many streams. If you only cap connections per IP, a savvy bot will open one H2 connection and flood streams. Limit requests per connection and per IP, and consider SETTINGS frames to constrain concurrency.

IPv6 expansion means a single host can present many addresses in the same prefix. If you rate limit by full IPv6 address, attackers rotate within a /64 and slide past your caps. Consider normalizing to a /64 or /56 for IPv6-based limits, with care to avoid hurting legitimate users in large subnets.

CDN and reverse proxy source IPs can hide real clients if you forget to trust the right header. Always validate and use the correct client IP header (such as the standardized Forwarded header or X-Forwarded-For in a controlled environment). Otherwise, your per-IP limits will accidentally target the CDN POP or your own load balancer.

Clock drift breaks sliding windows in distributed systems. Use monotonic clocks where possible, and keep time sync tight. Token bucket implementations that rely on wall-clock time can misbehave when drift is large.
Legal and fairness considerations
Aggressive controls can look like discrimination if they hit certain geographies or networks disproportionately. Align with legal and policy teams, especially if you serve regulated markets. Be transparent in user-facing messages when actions are throttled. If users can contact support with an error code, they’ll feel heard and you’ll resolve edge cases faster.

Privacy matters when you build fingerprints. Avoid storing unnecessary device details. Hash what you can, purge identifiers when they’re no longer needed, and honor user consent frameworks in the regions where they apply.
Budget and hosting realities
Not every team can throw money at the edge. You can still do a lot with free or low-cost tools:
NGINX or Envoy with built-in rate limiting modules for per-IP and per-route controls. Redis for shared counters; even a modest instance can handle tens of thousands of increments per second if you shard keys and avoid hot spots. Cloud provider load balancers that offer per-connection or per-target protections. For small game servers, plugins and proxy layers that implement join throttles and chat cooldowns without touching the base server code.
You can run lean while keeping performance steady. The trick is to profile limits and keep the hot path simple. Complex lookups or heavy-weight machine learning at the top of the request path will hurt you at scale. Put the fancy logic behind lightweight prefilters.
A pragmatic playbook you can apply this week Instrument sensitive routes with shadow rate limits and collect a week of data. Compare legitimate 99th percentile behavior to your tentative thresholds. Add per-identity limits as early as feasible in the request flow, not just per-IP. Blend keys when possible. Start with shaping for soft violations and graduate to blocks on repeat offenders and obviously automated patterns. Document and minimize exemptions. Review them monthly. Recalibrate thresholds quarterly, and watch for drift in user behavior after product changes, events, or seasonal traffic spikes.
Stability is the goal. Whether you run a busy login portal, an e-commerce API, or an online SMP network where PvP guilds coordinate through your chat, well-tuned rate limits keep gameplay smooth and keep your backend from click here https://gtop100.com/Minecraft-Servers falling over. They don’t have to be perfect to be effective. They need to be measured, layered, and respectful of how real people use your service. If you can do that, bot swarms turn from existential threats into manageable background noise, and your team can focus on the features that make users stick around.

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